The Latest from Tadhg Kelly
Suppose two studios approach you. Studio A has a strategy centered around making a big play on one game. It plans to take your investment and use it to make that game as best it can and find success.
We in the games trade like the crowdfunding avenue in so far as the money that it brings, but we still struggle to not hold our communities at one remove as we might investors. As a result we are ofte
I’m fascinated by the reviews left by Monument Valley players after learning that new content was going to cost an extra $2. Why does something so apparently ordinary generate such resentment?
With the increasing rise of YouTubers, movements like Gamergate and so on, questions about the role of journalism abound. Who's a journalist? What does it even mean to be a "journalist" as opposed to
With mobile gaming revenue set to eclipse console next and year and PC by 2017, the question should be asked whether what we currently call "core" gaming really is any such thing any more. Or are mobi
With mobile having relatively stabilized the question is what the next generation of games for the platform will look like, and how the industry needs a patron class of publisher to facilitate more cr
The hashtag is still going, as are the fervent speculations and plans for operations on 8chan and Reddit, but the movement that is #Gamergate is dead. But what, if anything, did it teach us?
I am a game designer but I don't envy the task of potential employers or partners in trying to find someone like me to hire. Game design is very difficult to assess from the outside, to understand wha
In response to my article last week I got a fair degree of heated comments, but most civil ones said that the gamergate issue was about journalistic integrity. Is it? Or is it actually about the cultu
Depending on how closely you follow the gaming and tech press, you may have heard of #gamergate. Those of us inside the industry have. This week it's essentially all we've been able to talk about. How
Mobile gaming is a massive success, but it's notable how many big game makers struggle to convert their successes into longer term franchises or other offerings. This week's King news is just another
In the last of this three part series on the constant factors of game design we're talking all about the role of the player as character (or not) and powerful draw of purpose.
In the second of a three-part series exploring the constants of game design, we delve into talking about elegance, naturalism and the role of time.
In the first of a two part series exploring game design, this article discusses the idea that games operate within a universe of defined constants, meaning traits to do with play that stand independen
Wearables, primarily smartwatches, are in many ways a compelling idea. Yet do the actual wearables we're seeing offer anything like that? From a gaming standpoint are they really that big of a deal, o
In watching the latest drama unfold over Facebook and its experimentation with users, I'm moved to argue that sometimes you can be too honest. For game makers especially sometimes it's better for user
YouTubers are considered a big boon by some, but also a big threat by others. Game developers in particular sometimes feel that what they're doing is less journalism/coverage and more like pirate radi
When considering the latest E3 I'm minded by how the games seem very cool, but the industry as represented by E3 has never been more divided. I'm pondering whether the promise of an ultimate platform
It's interesting to note how a naivety cycle still exists in the educational, social and other peripheral spheres of the games industry. There are a lot of willing believers in the potential of games
"Game designer" sounds like a cool job, but often game designers actually do a much more ordinary job. Design is also less and less respected as naught but theory within the industry, which I think is