Tadhg Kelly

Tadhg Kelly Contributor More posts by this contributor Games After Gamergate Is The Windows 10 Store The Next Step For PC Apps And Games?

Tadhg is a video game designer, producer, creative director, columnist and consultant. He has held roles at various video game development, technology and publishing companies. Since the early 90s, Tadhg has worked on all sorts of game projects, from boardgames and live action roleplaying games through to multi-million dollar PC projects. He has served as lead designer, senior producer and a number of other roles at several companies including BSkyB, Lionhead and Climax.

He was a cofounder of the social gaming startup Simple Lifeforms before moving on to becoming a consultant in the game design space through founding noted industry blog What Games Are (www.whatgamesare.com). A recent immigrant to the United States, Tadhg has most recently worked at Jawfish Games, OUYA and for some other studios on a consulting basis.

Tadhg is currently consulting out of Seattle for a variety of companies under the banner of Tadhg Kelly Game Design, as well as writing a book named Raw Game Design to be published next year by Focal Press and a weekly gaming column for TechCrunch. You can reach him at tadhgk@gmail.com.

The Latest from Tadhg Kelly

Investing In Games: Broad Or Deep?

Suppose two studios approach you. Studio A has a strategy centered around making a big play on one game. It plans to take your investment and use it to make that game as best it can and find success.

Crowdfunding Ain’t The Bank

We in the games trade like the crowdfunding avenue in so far as the money that it brings, but we still struggle to not hold our communities at one remove as we might investors. As a result we are ofte

The Lesson Of Monument Valley

I’m fascinated by the reviews left by Monument Valley players after learning that new content was going to cost an extra $2. Why does something so apparently ordinary generate such resentment?

What Is Journalism Anymore?

With the increasing rise of YouTubers, movements like Gamergate and so on, questions about the role of journalism abound. Who's a journalist? What does it even mean to be a "journalist" as opposed to

Is Mobile Gaming The New Core Gaming?

With mobile gaming revenue set to eclipse console next and year and PC by 2017, the question should be asked whether what we currently call "core" gaming really is any such thing any more. Or are mobi

Mobile Games Need Their Artists

With mobile having relatively stabilized the question is what the next generation of games for the platform will look like, and how the industry needs a patron class of publisher to facilitate more cr

So Long #Gamergate. What Did You Teach Us?

The hashtag is still going, as are the fervent speculations and plans for operations on 8chan and Reddit, but the movement that is #Gamergate is dead. But what, if anything, did it teach us?

Why And How To Hire A Game Designer

I am a game designer but I don't envy the task of potential employers or partners in trying to find someone like me to hire. Game design is very difficult to assess from the outside, to understand wha

The #Gamergate Answer

In response to my article last week I got a fair degree of heated comments, but most civil ones said that the gamergate issue was about journalistic integrity. Is it? Or is it actually about the cultu

The #Gamergate Question

Depending on how closely you follow the gaming and tech press, you may have heard of #gamergate. Those of us inside the industry have. This week it's essentially all we've been able to talk about. How

Mobile’s “One Game Wonder” Problem

Mobile gaming is a massive success, but it's notable how many big game makers struggle to convert their successes into longer term franchises or other offerings. This week's King news is just another

The Seven Constants Of Game Design, Part Three

In the last of this three part series on the constant factors of game design we're talking all about the role of the player as character (or not) and powerful draw of purpose.

The Seven Constants Of Game Design, Part Two

In the second of a three-part series exploring the constants of game design, we delve into talking about elegance, naturalism and the role of time.

The Seven Constants Of Game Design, Part One

In the first of a two part series exploring game design, this article discusses the idea that games operate within a universe of defined constants, meaning traits to do with play that stand independen

How Real Will Wearable Games Be?

Wearables, primarily smartwatches, are in many ways a compelling idea. Yet do the actual wearables we're seeing offer anything like that? From a gaming standpoint are they really that big of a deal, o

The Numinous Veil Of Ignorance

In watching the latest drama unfold over Facebook and its experimentation with users, I'm moved to argue that sometimes you can be too honest. For game makers especially sometimes it's better for user

Pirate Radio, YouTubers And Video Games

YouTubers are considered a big boon by some, but also a big threat by others. Game developers in particular sometimes feel that what they're doing is less journalism/coverage and more like pirate radi

I Hath Seen The Future Of Video Games!

When considering the latest E3 I'm minded by how the games seem very cool, but the industry as represented by E3 has never been more divided. I'm pondering whether the promise of an ultimate platform

Why Does “Just Add Gameplay” Endure?

It's interesting to note how a naivety cycle still exists in the educational, social and other peripheral spheres of the games industry. There are a lot of willing believers in the potential of games

Finding Game Design

"Game designer" sounds like a cool job, but often game designers actually do a much more ordinary job. Design is also less and less respected as naught but theory within the industry, which I think is
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